“what happens in a real-life physical trauma is incredibly complex and trying to replicate that in a computer model could easily get needlessly complicated with little benefit to gameplay.” And goes on to explain the complexity of incorporating realism without bogging down gameplay. The developer touches on how ‘Damage’ will be handled in Bannerlord and that “Damage is a difficult concept to get right in a computer game”. In the latest blog update, Talewoods Entertainment continues where they left off in the introduction of their new Physics-based combat for the upcoming Mount & Blade II: Bannerlord RPG.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |